1. I still believe Move and Kinect won't break 10% of their userbase.
2. In reality you won't be able to really see how well either of these will do until after Christmas sales.
These are both casual devices and the holidays will determine if that group finds these add ons interesting. This rather weak launch shows that unlike say the Balance Board, Move has not game that users really want. Just as I've argued in other threads, no new experience. Just a shinier Wii which is mostly unimportant to the masses.







