Demotruk said: ^If we are talking about hypotheticals like that we're talking about completely different kinds of games. This is an action adventure we're talking about, something like the above might work well in a horror game, but if you put it in something like Metroid it wouldn't go down very well. Even in a horror game it would have to have some degree of control left to the player unlike Other M where control is taken away in order to show the player character breaking down totally independent of player input. |
That depends. Breaking genre conventions can be a powerful thing. Like I said, there are games that effectively remove the player's agency during gameplay without breaking his suspension of disbelief. Not just horror games, but rpgs and action adventures tend to do this, as well as some of Nintendo's own games (Sunshine being a prime example).
In this case, if Samus did not have acess to her suit during the Ridley battle and had to avoid or combat him indirectly... that could be a very powerful gameplay experience - regardless of what you think of her characterization - and a cutscene like this where she 'breaks down' would be a potent way of introducing the player to this concept.