Demotruk said:
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Ahem. I am by no means a proponent of needless cut scenes, but I can think of quite a few ways to have neurotical episodes as the basis of a very mechanically interesting game - in fact, I know a few that have done it already. It is this kind of dogmaticism that leads to bland game design.
With that, Metroid: Other M still looks to be a suboptimal Metroid experience.