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Demotruk said:
wfz said:
You say PTSD isn't silly, and then go on to mention that a hero having PTSD is silly. Wow.

 

Right, I'm done with this thread.


Why not argue the point? You can't defend the idea that having a the player hero have an inhibiting mental disorder is not a bad idea?

Ahem. I am by no means a proponent of needless cut scenes, but I can think of quite a few ways to have neurotical episodes as the basis of a very mechanically interesting game - in fact, I know a few that have done it already. It is this kind of dogmaticism that leads to bland game design.

With that, Metroid: Other M still looks to be a suboptimal Metroid experience.