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wfz said:
Khuutra said:

Not at all, no.

END-GAME SPOILER, DON'T READ THIS IF YOU HAVEN'T BEATEN THE GAME:

I think the funniest thing about Samus's reaction to Ridley is how differently Anthony reacts. Samus sees Ridley, freezes up, has to be saved, can't summon up her suit in time to save Anthony.

Anthony is falling to his death but is still clear-headed enough to freeze a lava monster and use it as a platform to survive certain death.

I think we know who the real hero of this story is


Khuutra, if you're arguing that Samus doesn't have PTSD, then that's a different argument and I'd like to hear your reason why.

However, if you are acknowledging her PTSD, that is an absolute bitch-slap in the face to anyone who suffers from the disorder. Your post wasn't funny at all. Maybe you should take time to learn about the disorder and be a little more forgiving to those who suffer from it.

You've got to be kidding me..

The Samus in Other M may be consistent with PTSD, but 1) that is not consistent with the hero of seven other adventures who never once displays a trait like this and 2) just because a character is now depicted as having PTSD doesn't mean she *should* have been depicted that way. Especially with a player character this is a stupid idea, it may reinforce delusions of 'progressing game art' but people DO NOT want to play as a character who suddenly starts acting up beyond the player's control before a battle. Cry "offensive" all you like, but people would rather play the cool and collected character as Anthony was in that case who was able to use his ingenuity and quick thinking to escape almost certain death.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.