intro94 said:
That said, im not sure if DC pulls more poly count and it certainly lacks some effects.Because of memory constrains,i also doubt it could pull it properly in a non railed environment.Shaders, lighting, normal maps, all of that take a toll on memory. Apparently 3ds can handle that on a non restricted environment, while we cant argue that the 88 megs of the wii are a huge constrain.Therefore, we can asume the 3ds is handling something along 256 megs of memory to do all of this with the ease.Treyarch and HVS have commented what a painful process has been to squeeze their graphical elements and how many tricks and visual sacrifices(moreso treyarch) to work around the memory limitation.If im correct, 3ds has at least twice the amount of memory (and triple the cubes) ,allowing to overall push much much stronger visuals(as they are proving so far). |
BTW, if this turns out to be a rail shooter, that will kind of put egg on their faces.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








