By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Stefan.De.Machtige said:
Khuutra said:

You are not in a position to speak for anyone but yourself; appeals to majority opinion are useless, here.

Speaking is not necessary for characterization.

You are wrong.

1.Then explain to me why the techinque of finding your own story is barely used? Is it not logical to say that most gamers don't like it. Can't we conclude that? 

Big entertainment sells, not? If this type of play doesn't sell much, is it then a lesser form of entertainment? 

2. Character interaction is. Smaus must relate to something. Hell, it could even be the ship, or some metroid-baby. And speaking helps a lot with that.

3. Am i? Why?

1. No. Lack of usage by producers does not indicate lack of enthusiasm by consumers.

2. Metroid Prime is the best-selling Metroid game and will continue to be so for the foreseeable future. Other M will not be off to a strong enough start to even approac it. If this is your only metric, then clearly Prime's storytelling is superior.

3. Samus did react in the end of Prime, and react to several things throughout that game and the rest of the Prime games (and the earlier games, no less). Speaking was not necessary.

4. You are consistently wrong about what constitutes storytelling, characterization, and character development.