Stefan.De.Machtige said:
The reason the genius technique you talk about is underused, is because people don't think that is storytelling. Average gamers like to plainly see or play the story.Like a movie, like a book. Looking for your own story is not a liked form of entertainment. Games are accessible entertainment. Why do you think the Prime series was failing? It wasn't working - too elite. Too wierd. Most gamers couldn't get a connection to it, because it doensn't have a real story. Why do you think most other actiongames have clear stories. Because people want those. I used mario as example too show that you can read thing in his actions... which you yourself have to make up. Which related too the scene you talked about. You imagined that part - she didn't say anything. You filled in the story, and the characterization. Samus was a character before Prime and was still the exact same after. Which means no characterisation - no personal progress what so ever, which a personal story is about. Prime was just a mission, like a average day in the week. Fun but forgettable. |
You are not in a position to speak for anyone but yourself; appeals to majority opinion are useless, here.
Speaking is not necessary for characterization.
You are wrong.