Khuutra said:
That is subtle storytelling. The only way to argue that it isn't is if you don't undertand what subtlety is. What does it say about Samus? It can say quite a lot: it says that she still has an attachment to the Chozo, that the destruction of a temple where no Chozo have lived for decades still wounds her. It says she's still a human who experiences nostalgia and loss, and it does all of that without five-or-ten-minute-long cutscenes with too much internal monologue. Subtlety is about communication with minimum words, minimum action. Prime had storytelling in spades, but you had to look for it. That's what made it so great. |
Which means you - the gamer - have to make up an story! Isn't that the prove it doesn't have a real story?
Let's turn your reasoning on mario. How he jumps on enemies, it must show a deep resentment of being a plumber... and the quilt of a runaway sun towards his father.
Face it, Prime had just a premise, with no characterising. From now on metroid will feature a real story. Yay.
Let Samus talk.
In the wilderness we go alone with our new knowledge and strength.