The game is like 20 minutes long -- if lose your continues you don't have much ground to make up. And the idea you get better each time you play it. I think the formula works great, esp in short bursts -- it's not a game you're meant to play for hours straight.
I think it's just sucky that most people will categorize it as "too hard" when really it's just a different game design than people are used to now. You just have to take Contra a little more seriously than the average action game. It's not pedestrian as MoH or something, games where you're really just along for the ride.
I am stuck on hard mode though, on that fucking robot boss's rocket punches.







