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Nintendo - Contra 4 - View Post

Bad ol' days? It's just like most 8- or 16-bit game -- it's hard until you've played the level/boss a few times. Learn pattens, then kick ass.

It's nice to have a game that doesn't let you level select and actually penalizes you for failure. It makes it a lot more intense when the player actually has something on the line if they blow it (i.e. start all over).

Games have become so overly easy these days I guess people have forgotten what it was like before games let you eat hits all day.

Hard mode is DEFINITELY rough nuggets, though.