Bad ol' days? It's just like most 8- or 16-bit game -- it's hard until you've played the level/boss a few times. Learn pattens, then kick ass.
It's nice to have a game that doesn't let you level select and actually penalizes you for failure. It makes it a lot more intense when the player actually has something on the line if they blow it (i.e. start all over).
Games have become so overly easy these days I guess people have forgotten what it was like before games let you eat hits all day.
Hard mode is DEFINITELY rough nuggets, though.







