| DirtyP2002 said:
??? Blizzard is a PC only developer. This is like saying Nintendo makes most of the money from consoles / handhelds and not PC games. Same for Sony. Valve is steam. So yeah. What about
All of them make most of their money on consoles and not the PC. Why don't they count? Again if the PC market was so highly profitable like you say, developers and publishers would push it big time. They are not and that tells us a lot. |
Epic is Unreal Engine, so yeah...
As for the publishers you've given, how many are actually making a decent sum of money? You keep giving revenue figures, but in terms of profit very few publishers are actually making a decent sum of money.
And as for PC support decreasing, it's not. Your idea of PC support waning is based on most games going multiplatform, yet this works in both directions. Did Capcom need to release Resident Evil 5 on PC? Sales-wise we could say it did awful (it was afterall a cheap port), yet Capcom put it on PC anyway knowing that each PC sale would generate more profit per unit.
And the Blizzard/Nintendo comparison is actually sound as they're the only companies generating mass profit (except maybe PC based Valve, Epic and probably Bungie, but we know why that is). Blizzard on PC; this low revenue and supposedly dying platform and Nintendo on Wii/DS; where costs are much lower, hence profit much higher.
Everyone else, that is these companies concentrating on the HD consoles, is either losing money or, not making very much. Look up the financial repots of the companies you've listed; huge revenue, low profit. Capcom described their own finances as sluggish, Konami made money thanks to Peace Walker on PSP (high profit margins) etc.








