RolStoppable said:
I wasn't unimpressed, but after Spirit Tracks I assume that Skyward Sword will have too much of an Aonuma touch and the delay to early 2011 isn't long enough to get rid of all that garbage. What I expect is a Zelda that gets the combat right, but is plagued by too many interruptions in the form of cutscenes and an overreliance on puzzles in the dungeons. |
Anouma is a game designer at Nintendo I presume?
What do you mean by "garbage"? Cutscenes and an abundance of puzzles?







