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geddesmond2 said:
RolStoppable said:

Sony doesn't do amazing things first, that's why. Their games usually consist of ideas borrowed from somewhere else and mixed together. It's not surprising that Uncharted was compared to Tomb Raider and Gears of War a lot. Why did Gears of War do so much better? Because it redefined its genre and ever since then other TPS try to mimic its gameplay. God of War followed Devil May Cry. Killzone followed Halo.

Why didn't LittleBigPlanet or Heavy Rain become mega blockbusters? Because they are not amazing to most gamers. The thing that's new in LBP is the extensive level editor, but most gamers rather play than create, so they don't care. Heavy Rain is more of an interactive movie and that's only amazing to a small subset of gamers.

Of course, this explanation works in reverse as well and that's why Gran Turismo is so big while it's imitators never come close in sales. Forza would be the most popular one and hardly anyone remembers Konami's Enthusia Professional Racing anymore.

If you want to hit it big then you either have to do something first or something that hasn't been done in a long time by anyone else.


Yeah I know because the COD series was never done before so thats why it sells so much on each consol. They were the first people to do a FPS and the Halo series was so original. Like there was never Sci fi FPS's before the Halo franchise either and thats why Halo is a hugh success. Its funny how theres 100 other FPS games out there yet some people only compare 360 vs PS3 and think the 360 games the original game ignoring all the other games with the same simularities.

Call of Duty didn't get huge straight away. The first 3 games were world war 2 based games which people enjoyed (and helped build a core fanbase) but were getting very tired of. They were the first of the world war 2 games to take the pacing of the CoD/Medal of Honor gameplay from the world war 2 setting and took it onto the "Modern" stage. The timing of this setting change was spot on for it to become hugely sucessful. 

And the original Halo introduced a lot of influential elements into the FPS genre. It just worked for consoles better than other consoles FPS'. It slowed the pace of the gameplay so it worked for the controller, introduced quick weapon switching and only carrying 2 weapons, had vehicles with large areas and had the recharging health thing that every FPS seems to have now. It introduced all these elements together, so just saying there were sci-fi FPS' before is doing it a disservice.