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Sales - Understanding Halo - View Post

Well Halo: Reach is around the corner, and there is a lot of speculation to how well the game will sell. The game currently has just a little more Pre-orders the Modern Warfare 2, and about 1.5 times the Pre-orders of Halo 3, which to my knowledge had 1.1 million Pre-orders (Please correct me if I'm wrong). So if Reach sells in a similar fashion to Halo 3, it could potentially outsell Halo 3 by 73%. I doubt the game will sell 19 million copies (I'm guessing 14.5 million personally), but to be fair I thought it would be smart to compare pre-orders and weekly sales to past core games in the franchise. This way, once week one, two, three, etc figures come in, we can compare it's sales and make more accurate estimates on total game sales. So here we go.

Note -  Halo: Combat Evolved is excluded from the comparison because VGChartz does not have weekly sales data for the game. The game did go on and sell 6.43 million as a Launch title for the X-Box. This gives it a Software-Hardware ratio of 0.261, meaning that 26.1% of X-Box owners own a copy of Halo: Combat Evolved, which was a launch title for the 360.

Note - Halo 3, and ODST were released in September, so the 10 week data does not include December sales, where sales were very strong. So those games sold about a million more copies in December.

Halo 2 (Released November 9th 2004 in Americas, November 11th 2004 in EMEAA/Japan).

  Game Sales Console Sales Software-Hardware Ratio Halo 2. vs Halo Reach
Pre-Orders N/A 163k / 16,986k N/A N/A
Week 1 3,302k 238k / 17,224k 0.194  1 : 1.227
Week 2 690k / 3,992k 307k / 17,530k 0.229  1 : 1.219
Week 3 409k / 4,400k 461k / 17,991k 0.246  1 : 1.202
Week 4 (Dec 4th) 313k / 4,713k 309k / 18,300k 0.257  1 : 1.176
Week 5

307k / 5,020k

404k / 18,703k 0.267  1 : 1.134
Week 6 382k / 5,403k 502k / 19,205k 0.281  1 : 1.074
Week 7 (Dec 25th) 432k / 5,835k

481k / 19,686k

0.294  1 : 1.013
Week 8 (Jan 1st) 114k / 5,949k 167k / 19,853k 0.300  1 : 1.015
Week 9 59k / 6,009k 103k / 19,956k 0.301  1 : 1.024
Week 10 55k / 6,064k 100k / 20,055k 0.302  1 : 1.034
Week 11 55k / 6,119k 94k / 20,150k 0.304  1 : 1.054
Week 12 54k / 6,173k 90k / 20,240k 0.305  1 : 1.080
Week 13 (Feb 5th) 45k / 6,218k 83k / 20,323k 0.306  1 : 1.098
Week 14 39k / 6,257k 77k / 20,400k 0.307  1 : 1.133
Week 15 35k / 6,292k 76k / 20,476k 0.307  

The game went on to sell 8.38 million units, on a console which only sold 24.65 million units. This gives the final Software-Hardware ratio of 0.340. This means that 34% of X-Box owners have a copy of Halo 2, a game that came out 3 years after the launch of the console.

Halo 3 (Released on September 25th 2007 in Americas, September 26th 2007 in EMEAA, and September 27th 2007 in Japan)

  Game Sales Console Sales Software-Hardware Ratio Halo 3 vs. Halo Reach
Pre-Orders 1,100k 165k / 11,599k 0.095 1 : 1.811
Week 1 3,815k 230k / 11,829k 0.323 1 : 1.062
Week 2 (Oct 6th) 782k / 4,598k 213k / 12,042k 0.382 1 : 1.059
Week 3 328k / 4,926k 200k / 12,242k 0.402 1 : 1.073
Week 4 183k / 5,109k 179k / 12,421k 0.411 1 : 1.085
Week 5 124k / 5,232k 173k / 12,594k 0.415 1 : 1.088
Week 6 (Nov 3rd) 114k / 5,346k 195k / 12,789k 0.418 1: 1.086
Week 7 108k / 5,454k 195k / 12,984k 0.420 1 : 1.084
Week 8 116k / 5,571k 229k / 13,213k 0.422 1 : 1.084
Week 9 173k / 5,743k 418k / 13,631k 0.422 1 : 1.071
Week 10 (Dec 1st) 163k / 5,907k 324k / 13,955k 0.423 1 : 1.062
Week 11 208k / 6,115k 423k / 14,325k 0.427 1 : 1.055
Week 12 260k / 6,375k 507k / 14,832k 0.430 1 : 1.046
Week 13 298k / 6,672k 587k / 15,419k 0.433 1 : 1.023
Week 14 (Dec 29th) 178k / 6,850k 329k / 15,748k 0.435 1 : 1.035
Week 15 109k / 6,959k 204k / 15,952k 0.436  

Currently Halo 3 has sold 11.14 million units, on a console with 42.71 million owners. So the Software-Hardware ratio is 0.261, meaning that 26.1% of 360 owners own a copy of Halo 3, a game that came out two years after the launch of the console.

Halo 3: ODST (Released on September 22nd 2009 in Americas and EMEAA, and September 24th, 2009 in Japan)

  Game Sales Console Sales Software-Hardware Ratio Halo 3: ODST vs. Halo: Reach
Pre-Orders 754k 129k / 31,736k 0.024 1 : 2.642
Week 1 2,216k 147k / 31,882k 0.069 1 : 1.828
Week 2 (Oct 3rd) 467k / 2,683k 150k / 32,033k 0.084 1 : 1.814
Week 3 217k / 2,900k 151k / 32,183k 0.090 1 : 1.823
Week 4 137k / 3,036k 146k / 32,330k 0.094 1 : 1.826
Week 5 98k / 3,135k 152k / 32,482k 0.097 1 : 1.816
Week 6 79k / 3,214k 193k / 32,675k 0.098 1 : 1.806
Week 7 (Nov 7th) 78k / 3,291k 311k / 32,987k 0.100 1 : 1.797
Week 8 84k / 3,375k 438k / 33,424k 0.101 1 : 1.789
Week 9 116k / 3,491k 358k / 33,782k 0.103 1 : 1.762
Week 10 183k / 3,673k 540k / 34,322k 0.107 1 : 1.708
Week 11 113k / 3,787k 452k / 34,683k-a 0.109 1 : 1.703
Week 12 167k / 3,954k 538k / 35,221k 0.112 1 : 1.686
Week 13 200k / 4,153k 679k / 35,900k 0.116 1 : 1.644
Week 14 241k / 4,395k 746k / 36,647k 0.120 1 : 1.613
Week 15 94k / 4,489k 311k / 36,958k 0.121  

Currently Halo 3: ODST has sold 5.58 million copies, on a console with 42.71 million units. So the software-hardware ratio is 0.131, meaning that 13.1% of all 360 owners have a copy of Halo 3: ODST, a game that released 4 years after the launch of the console. Currently the game still sells in the range of 20-40k weekly, on a console which sells 180-200k weekly, a ratio of approximately 0.12-0.20 games sold for each new 360 owners.

Note: The Jump in sales during week 8, to above PS3 levels, was due to the release of Modern Warfare 2 with a limited edition Modern Warfare 2 X-box 360, 250 gig.

Halo: Reach

  Game Sales Console Sales Software-Hardware Ratio vs. Halo 2 vs. Halo 3 vs. Halo 3: ODST
Pre-Orders 1,992k 42,890k 0.046 N/A x 1.811 x 2.642
Week 1 4,050k 43,334k 0.093 x 1.227 x 1.062 x 1.828
Week 2 818k / 4,868k 43,532k 0.112 x 1.219 x 1.059  x 1.814 
Week 3 419k / 5,287k 43,711k  0.121  x 1.202 x 1.073 x 1.823 
Week 4 258k / 5,544k 43,753k-a 0.127 x 1.176 x 1.085 x 1.826
Week 5 150k / 5,694k 43,915k 0.130  x 1.134 x 1.088 x 1.816
Week 6 111k / 5,805k 44,159k 0.131 x 1.074 x 1.086 x 1.806
Week 7 108k / 5,913k 44,384k 0.133 x 1.013 x 1.084 x 1.797
Week 8 126k / 6,039k 44,718k 0.135 x 1.015 x 1.084 x 1.789
Week 9 123k / 6,152k 45,157k 0.136 x 1.024 x 1.071 x 1.762
Week 10 120k / 6,272k 45,576k  0.138  x 1.034 x 1.062 x 1.708
Week 11 179k / 6,451k 46,421k 0.139 x 1.054 x 1.055

x 1.703

Week 12 156k / 6,667k 47,323k 0.141 x 1.080 x 1.046 x 1.686
Week 13 218k / 6,825k 48,007k 0.142 x 1.098 x 1.023 x 1.644
Week 14 263k / 7,088k 49,009k 0.145 x 1.133 x 1.035 x 1.613
Week 15   It's over 50 million!!!        

I will update this thread as weekly data comes in, -a in console sales means an adjustment was made this week, altering total console sales.

One important thing to notice is that Halo, Halo 2, and Halo 3 have attach rates of 26.1%, 34%, 26.1% respectively. If Halo Reach can achieve an attach at of say 20% by the end of 2011, that's 12 million units sold, and thats a conservative low estimate. If it achieves a 25% attach rate, that's 15 million units sold!

Also if Halo: Reach sells in a similar pattern to Halo 3, judging from Pre-orders it can do 19 million! That's a bit high for me, but all signs point to strong sales.

Halo: Reach will be released onto the X-box 360 when all previous Halo games sold on a smaller install base. This game will most likely be the best selling HD exclusive title this generation. Just to be sure, lets compare with Modern Warfare 2.

Note that Modern Warfare 2 came out in Novemeber, Holiday sales season. So it's sales may be a bit more front heavy then Halo's. A proper comparision would be to compare the number of games sold 20 weeks in as both consoles have the advantage of Holiday sales. I will be comparing Halo: Reach to both Modern Warfare titles, and Black Ops, on the 360.

  Reach Sales MW1 Sales vs. MW1 MW2 Sales vs. MW2 Black Ops Sales vs. Black Ops
Pre-Orders 1,992k N/A N/A 1,857k x1.073 1,825k x 1.092
Week 1 4,050k 1,041k x 3.890 4,942k x 0.820 5,669k x 0.714
Week 2 818k / 4,868k 485k / 1,526k x 3.190 837k / 5,779k x 0.842 1,012k / 6,681k x 0.728
Week 3 419k / 5,287k 358k / 1,884k x 2.806 630k / 6,409k x 0.825 742k / 7,423k x 0.712
Week 4 258k / 5,544k 261k / 2,145k x 2.585 415k / 6,824k x 0.812 509k / 7,932k x 0.699
Week 5 150k / 5,694k 372k / 2,517k x 2.262 499k / 7,322k x 0.778 527k / 8,458k x 0.673
Week 6 111k / 5,805k 528k / 3,045k x 1.906 591k / 7,914k x 0.734 621k / 9,079k x 0.639
Week 7 108k / 5,913k 637k / 3,682k x 1.606 680k / 8,594k x 0.688    
Week 8 126k / 6,039k 303k / 3,985k x 1.515 296k / 8,990k x 0.672    
Week 9 123k / 6,152k 181k / 4,166k x 1.477 166k / 9,056k x 0.679    
Week 10 120k / 6,272k 140k / 4,305k x 1.460 125k / 9,181k x 0.683    
Week 11 179k / 6,451k 116k / 4,397k x 1.467 114k / 9,292k x 0.694    
Week 12 156k / 6,667k 122k / 4,519k x 1.475 119k / 9,411k x 0.708    
Week 13 218k / 6,825k 102k / 4,621k x 1.477 117k / 9,528k x 0.716    
Week 14 263k / 7,088k 103k / 4,734k x 1.497 115k / 9,643k x 0.735    
Week 15 104k / 4,828k   110k / 9,753k      

Also after 10 weeks of Reach sales, I will likely expand all the tables, so Reach can take advantage of Holiday sales and get an accurate representation of sales to compare with other titles.



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