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jarrod said:
Snesboy said:
Mr. Fister said:
Snesboy said:
Mr. Fister said:

First we have to get Nintendo to start releasing games for the Virtual Console again, then we can talk about dropping the price.


Damn right. Where are the Rare games?


They can't release some of the games made by Rare (Conker's Bad Fur Day, Jet Force Gemini, etc.) because those properties are owned by Microsoft now. They can't even make Diddy Kong Racing now becase Banjo and Conker are Microsoft characters.

The games that use Nintendo-owned characters can be greenlit, but that just leaves the Donkey Kong games, sadly.


Thanks for clearing that up.

Still, it would be nice to see Donkey Kong 64 on the VC.

Something else likely holding back DK64 specifically is that the game used the RSP 'microcode', meaning it used custom 'to the metal' programming outside the Nintendo/SGI standardized development environment.  This was something only a few devs did on N64 (only Rare, Factor 5, Boss Games Studio and Angel Studios iirc) but it allowed to get much more impressive results out of the hardware.  Other games this would be an issue for include Resident Evil 2, Rogue Squadron, Battle for Naboo, World Driver Championship, Indian Jones and the Infernal Machine and Stunt Racer 64.


So that's how they got high fidelity material crammed into those games like 640x480 res, CG cutscenes, and sky high polygon counts.