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Mr Khan said:
Khuutra said:
Mr Khan said:
Khuutra said:

But why? Metroid hasn't really been a survival game so much as a "go in and kill everything" game since the SNES.

Like i said before, part of the appeal of the game to me is the idea of finding these things that help you survive and navigate through a world that's trying to kill you. Part of what was harmful to Metroid Fusion was that they randomly unlocked power-ups that they just gave you.

Randomly unlocked powerups? Didn't we have to kill X parasites to get them?

More, though

You do remember that Fusion outsold Super, right? If sales are any indicator of consumer satisfaction, that mode of Metroid is a-okay

Yes, those i enjoyed, but there were also ones where Adam just said "we have an upgrade for you," that really felt out of place.

Outsold Super, though? Damn, Super really underperformed for its time and platform. It came late in the SNES' life, and Fusion was relatively early in the GBA, and had the burden of being overshadowed by the awesomeness of Metroid Prime

If anything, Super Metroid had randomly unlocked power ups. You'd just be exploring Zebes, find a suspicious corridor and red door, then BAM, bad ass power up added to your arsenal.

There was always a reason behind the power ups in Fusion. Adam was never like "lol here's some power up dont know wat it is but go get it!" It was always more like "The SA-X is on your ass, SUPER MISSILES, STAT!" and then doors and corridors would get wrecked as the SA-X would actively try to stop Samus from becoming more powerful.



Tag - "No trolling on my watch!"