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Khuutra said:
Mr Khan said:
Khuutra said:

But why? Metroid hasn't really been a survival game so much as a "go in and kill everything" game since the SNES.

Like i said before, part of the appeal of the game to me is the idea of finding these things that help you survive and navigate through a world that's trying to kill you. Part of what was harmful to Metroid Fusion was that they randomly unlocked power-ups that they just gave you.

Randomly unlocked powerups? Didn't we have to kill X parasites to get them?

More, though

You do remember that Fusion outsold Super, right? If sales are any indicator of consumer satisfaction, that mode of Metroid is a-okay

Yes, those i enjoyed, but there were also ones where Adam just said "we have an upgrade for you," that really felt out of place.

Outsold Super, though? Damn, Super really underperformed for its time and platform. It came late in the SNES' life, and Fusion was relatively early in the GBA, and had the burden of being overshadowed by the awesomeness of Metroid Prime



Monster Hunter: pissing me off since 2010.