By using this site, you agree to our Privacy Policy and our Terms of Use. Close
joeorc said:
Beuli2 said:

Actually, I think the Wii is capable of doing that, but it seems no one cared to try it.

no it's not to the extent that the Playstation move is the reason being there is no magnetic pointer sensor in the Wii to offset the level need to get to that precision. a great example of this is:

for one:

An internal magnetometer in the playstation move is also used for calibrating the controller’s orientation against the Earth’s magnetic field to help correct against cumulative error (drift) in the inertial sensors. The inertial sensors can be used for dead reckoning in cases which the camera tracking is insufficient, such as when the controller is obscured behind the player’s back.

here is a good example what exactly the Wii is missing:

Motus CEO talks Darwin motion-control

The success of the Wii has brought a lot of attention to motion-based game controls. Sony and Microsoft are undoubtedly working on their own motion-control systems right at this moment, but Motus, a company started by a team of MIT grads out in Cambridge, Massachusetts, has already demonstrated a...

Lot's of tal later...

 

Too much infor for my mind to process. COuld you make a casual version of this article to me understand? Please?



Above: still the best game of the year.