| Bristow9091 said: I don't get what some of you have been saying, that GT5:P couldn't have made enough money to cover the costs of GT5, I think it did, plus extras.
If the rumoured development cost was indeed $60m, and GT5:P has sold just under 5m, let's say 5m, they'd need to make $12 per copy in order to reach that, now, it is my understanding that first party developers would get more than $12 per copy sold, more than $20 sold infact, and even if the cost was much higher at $100m, selling 5m copies at $20 would cover the cost. The only thing they've got left to pay for using their own money that hasn't come from the sales of GT5:P would be the advertising costs. |
I also do not understand why people are even estimating it at $15 per game. A while back an article was posting saying that first party games bring SONY, MS or Nintendo $48 each if the game was $60.
http://gamrconnect.vgchartz.com/thread.php?id=106598
Going by that they must have gotten at least $25-28 per $40 sale and $15-18 after the price drop to $30, at a minimum.
At $25 a piece 4.95M sales (PD statement for shipped and Digital) brings you to ~$124M and at $20 a piece it brings you to $99M.
They easily profited.
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Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)

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