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Hayashi said:

It's simple to progress without paying attention to them, but actually the objects surrounding the player contain all sorts of hidden information. I think this game is absolutely chock-full of places that the player might pass by without noticing at first, but then go back, thinking 'actually...'. I also think that such places will make experienced Metroid players think 'Ah, this right here is Metroid gameplay.'

Sakamoto said:

'It looks like I can go over there', or 'this place looks suspicious', or 'what if I set a Bomb here, or a Super Missile there?' - the sense of finding clues like these and trying out various things is what Metroid is all about.

Good enough for me.