By using this site, you agree to our Privacy Policy and our Terms of Use. Close
noname2200 said:
KungKras said:


Well. I like the game, it has good gameplay and the story is excellent in the sigle player campaign.

But I have to agree with some of my friends that I played the original SCBW with in that the multiplayer is much less dynamic than in BW. There are no cool moves that players can pull off, it's just about building a ball of units and attack moving it into the enemy's ball of units and see who wins.

To make matters worse, when stuff shows up, that does take skill, such as the infestor's burrowed casting, and the void ray target switching trick, blizzard doesn't wait to see if it can be integrated into the game, they just remove it instantly. And some of the match ups are in a bad state as of now. Zerg has to play insanely creative and aggressive against a Terran that just macroes and attack moves. And all ZvZ is is Ling/Baneling, just one lucky explossion can determine the entire game.

I like the game, I just hope the multiplayer will evolve into something more exciting to watch.

I wouldn't worry too much: if memory serves, the original game took several years before reaching the balance we've all come to know and love.  I'm confident it'll be the same with this game.

It all comes down to what the Koreans manage to do with it. I really want to see if the play on their level is fun to watch.



I LOVE ICELAND!