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darthdevidem01 said:

So in a sentence Khuutra you think Sci Fi WRPG's tend to explain the things that happen in them according to our current knowledge of how the world works while Sci Fi JRPG's don't go into deep explanations and leave things to the imagination?

It's not only that. You only need one unrealistic prerequisition (am I using the right word here?) before playing any WRPG which is: that fantasy world x esists, but the rest from there on will be believable and logical. In other words realistic.

For example, a JRPG can put 4 children to save the world any day without even reflecting on how unlikely and unrealistic that is. That couldn't happen in a WRPG. If a WRPG puts an unlikely character to try and save the world it would at least tell you several times how unusual and fantastic that would be. Like in Lord of the Rings you're repeatedly told how impossible the task of the hobbits is. It's one of the main emotions they want to give the reader/viewer, the sense of smallness, inadequacy and tough odds.