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Severance said:
Mr Puggsly said:
Severance said:
Mr Puggsly said:

Kung Fu Live is another game that involves you staring at yourself flailing at objects. The only thing unique about is it gets an outline of your body and understands some gestures.

After all these years that's the best they have to offer? Its still light years behind any Kinect game.

Watch this video if you want to see how sloppy the actual game is... http://www.youtube.com/watch?v=jJR_QzWGhGo

i wonder what this "Light years ahead" game you are talking about, i want to see a live demo!

Edit : that video actually looks awesome, whats sloppy about it? thanks for showing it , i was very skeptical.

If you're impressed by that... well good for you. It remains true to almost every Eyetoy game. You stare at your self and flail at things. Not exactly cutting edge. And I find it funny people compare that to what we're seeing on the Kinect.

What exactly are we seeing on the Kinect? just give me an example.

Well just a few examples. Controlling the exact movements of 3D models is something we've never seen on the Eyetoy.

I've yet to see any games where you drive merely using your hands. Antigrav was the closest the Eyetoy had and its probably the best it can do.

Kinectimals is difficult to describe. It actually responds to movements, gestures, poses, etc. Minigames are played are played in similar fashion as party games. Eyepet could easily be recreated on the Kinect and then some. But Kinectimals wouldn't be the same game on Eyetoy.

You may have also seen that you can control a cursor for guiding menus with you hand. That's also how you conrol a crosshair for a shooter called Child of Eden. Maybe I'm wrong, but I don't recall seeing anything like that on the Eyetoy.

Those are a few examples of how the Kinect is superior. This is just first gen as well. Who knows what they'll do down the road?



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