Spagoodle said:
I'm not talking about narrative specificity. Mass Effect, Dragon Age, Fallout and Oblivion have pretty cliche story's. Its the individuals characters and their development that set WRPG's apart from JRPG's for me. |
Don't even get me started on Alistair, I couldn't care less if he died, I never got attached to his character or his story which wasn't done well at all. Speaking of corny speeches, Dragon Age tops there too
On the other hand each characters story in Mass Effect 2 was done excellently, I could get attached to them and understand them. I wonder what went wrong in Dragon Age with Bioware.
Onto Hope? I got attached to Hope and loved the way his story arc came out, and there was no corny speech that changed him in one instance, maybe you played a different game but there were many phases to Hope's development as a character. Key ones in Chapter 4, 5 and 7. Each phase was done very well and Snow's sacrifice to save him was the final jolt that made Hope change his mind.
All hail the KING, Andrespetmonkey