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Alby_da_Wolf said:
LordTheNightKnight said:
Alby_da_Wolf said:
Pyro as Bill said:

I don't ever remember Nintendo claiming 1:1 for the original Wiimote.

"

Iwata: I suppose the obvious question is: if it offers such huge advantages, why didn’t you use it in the Wii Remote from the very start?

Takamoto: We actually looked into the idea of including a gyro sensor at the very start of the Wii Remote’s development. But the idea was rejected due to issues of both space and cost which attaching a gyro sensor would entail.

Iwata: I see. But gyro sensors are measuring devices that have actually been around for a considerable amount of time, aren’t they?

Takamoto: That’s right. They were originally called gyroscopes and were used to measure angle and rotation speed in rockets and the navigation systems of ships. But they were very bulky instruments.

Iwata: They’re fitted in the noses of airplanes as well, aren’t they?

Takamoto: Right. That’s the sort of size we’re talking about. And let’s not forget that they were also extremely expensive."

If you swallow this bullshit, you'll get enterocolitis.

Low cost, small size gyroscopes based on vibrating elements instead of the more bulky rotors were already available when Wii entered its final development stages. Wikipedia is your friend and you'll be able to find enough dates for several kind of gyros.


But were those small gyros effective enough to fill the needs of the Motion ? Unless you can verify that, their story is not bullshit.

OK, I already gave enough infos, but let's make it even easier:

http://en.wikipedia.org/wiki/Vibrating_structure_gyroscope

http://en.wikipedia.org/wiki/WarioWare:_Twisted!

http://en.wikipedia.org/wiki/SIXAXIS

BTW, WM Plus itself http://en.wikipedia.org/wiki/Wii_MotionPlus uses a kind of vibrating gyro tech that was first conceptually devised more than 60 years ago, can you honestly believe that it remained expensive and bulky until after 2006, then it became suddenly compact and affordable in 2008-2009?


I didn't ask if they existed, but if they filled the needs of the M . There is a difference.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs