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lolita said:

It's not like you veteran players HAVE to put perma death off. Maybe some people like me just want to have a good time playing the game without stressing over the fact that my favourite character would die, and never come back. I don't have the time or the will to reset 20 times just for one fight.

To me this is a good addition, and to you, there is absolutely no change. It just seems like you don't want other gamers to enjoy the series.

Resetting is not how you should be playing any strategy game either. If you lose your piece, that's part of the game. It can't really be a strategy game if you don't really lose pieces.

The defining aspect of Fire Emblem is knowing there is a risk. It is like a chess game where you play a single game across multiple boards, and you get new pieces on each board depending on what you do. Each piece has its role in the story; and you know that there will be loss along the way, and it can't be predicted as in some games - the story will evolve accordingly.

As I said before, I am not really fond of discussing the game with resetters, and I feel this change is nearly sacrilege. It is like making a Sid Meier's Civilization game where you get all the towns and units back you lost after the war is over. People will play the game in Casual Mode and then criticize it without actually having experienced the true experience, it will be worse than the resetters.



I describe myself as a little dose of toxic masculinity.