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RolStoppable said:
Mr Khan said:
RolStoppable said:

I really want this game to be good, but they already messed it up by combining such a gameplay style with d-pad controls. I suppose they weren't really sure what they wanted to make and that's why it seems so... strange, for a lack of a better word.

There was once a story where everyone freaked out that declared Sakamoto had wanted Other M to be on rails, which we found out later meant on-rails a la Klonoa or Kirby 64. Fully 2D in plane of movement, but fully 3D in the sense of how the world is rendered. Team Ninja insisted on full 3D in this case, and what we have is the compromise.

 

There haven't been too many complaints about the controls from what i've read.

It doesn't matter what you've read, all that matters is what I say. If I don't like moving with a d-pad in a 3D space, then that's the way it is and nothing can convince me otherwise.

I really have to wonder why they didn't choose a Wiimote/Nunchuk setup which would have made everything easier as well as more complex. I assume they thought that Wiimote only would feel more like classic Metroid or worse, they thought it would make the game more accessible and inviting to newcomers.

Think about it: With a Wiimote/Nunchuk setup it's easier to move Samus around. The game wouldn't require an auto-aim function to get rid of the enemies instead you point and shoot while still being able to move. You wouldn't need to switch into ego perspective to fire missiles at certain spots of bosses, but if you wanted you could press a button to do so. This setup obviously would avoid the what I can see as annoying constant change of the way you hold the Wiimote.

Metroid: Other M in its current form isn't a game that benefits from Wiimote only controls, but instead suffers from it. Sure, I haven't played the game yet, but I had experiences with similar titles and know of the problems that can possibly occur.

How do you feel about it? Do you think a Wiimote/Nunchuk would be better or worse for this game?


Hold B or something to switch to a first-person aiming mode? Maybe. Using the pointer to shoot otherwise might be a bit problematic, given that you couldn't turn Samus beyond a certain plane (otherwise it would interfere with the analogue movement).

 

But i would say the point is moot either way in this game's case, because it was very clearly designed around that control scheme.



Monster Hunter: pissing me off since 2010.