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RolStoppable said:
Rainbird said:

I think the reason so much of their core audiences are hostile towards motion gaming is because they percieve it to be about mini games and waggle. Sony are actually doing something about this, with games like Heavy Rain, SOCOM 4, Killzone 3, RE5:Gold and others; games for their core audience, enhanced with motion controls (though I suppose time will tell if it's really an enhancement). Sony's hardware might seem close to that of the Wii, but they're trying to distance themselves from the Wii through the software, unlike Microsoft, who have very different hardware but the software seems more like your stereotypical Wii game.

I don't think the hostility comes from the wrong perception that motion controls are just for minigames and waggle, it always had more to do with motion controls being associated with Nintendo. The Wii has FPS games as well as Resident Evil 4 which is very similar to RE5, so I don't think this part of your argument holds water. Also, some of Sony's core audience are willing to embrace/try out motion controls now that they aren't "Nintendo" anymore. We've seen minds changing as soon as Sony showed off their prototype at E3 2009.

I think the association of motion controls with mini games and waggle and the association of motion controls with Nintendo might be interchangeable to a degree this generation. Wii Sports and other Nintendo games in that category as well as various carnival games that have become associated with the Wii (and through it, Nintendo to a degree) have seen to that.

And the Wii certainly has core games, but much of the image of the Wii has to do with family and party games, so I think gamers who fear the so called "casual" games, dominating the market chooses to focus upon the "negative" news out of ignorance. Whether this starts as an association with Nintendo or whether Nintendo is associated with these games later on is beyond me.

But I agree that fanboy allegiances certainly play a part as well, though it can be hard to measure just how much once we leave the internet behind and go out into the real life gaming community.