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strange. i think S&P has very brilliant game design.

i don't see the two things you said as flaws. the entire concept of sin & punishment (and you should know if you played the original) is its risk-rewarding mechanics. you're not punished for sending projectiles back, you're punished when you're not good at doing that. it's a game brutal in its own way, you HAVE to get better yourself if you want to get better. there are no power ups, levelling etc, you have no excuses. you have to take the hard way and learn. that for me is great.

long leveles and the number of bosses aren't an issue either. the key to getting better at S&P2 like any other SHMUP is pattern memorization. it will be too easy if levels were so short you could memorize them in a couple of playtroughs. it's thanks to lengty levels if S&P2 has much more lasting appeal than it should have. and as for bosses, everyone loves boss fights. i never saw anybody saying there were too many boss fights in any game XD



 

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