There's a 2 part answer to this:
1. Sold-to-retail (which Nintendo reports) will never equal sold-to-consumer (which vgchartz reports) 1:1. So if you want to compare the two you just cannot ask for 100 % parity.
2. For sold-to-consumer, look at October and early November. During that time less than 1.8 million consoles were sold, so now retailers can sell some more in the last few weeks. At the end of the quarter it will probably straighten out to a rate of around 1.8 million per month.
But please return to #1. You cannot compare sold-to-retail and sold-to-consumer 1:1.
Hardcore gaming is a bubble economy blown up by Microsoft's $7 $6 billion losses.







