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RolStoppable said:

This is the reason why Zelda feels less rewarding with each installment. Aonuma views challenge in the context of puzzles, not combat.


The puzzles are the best part of the game, and they are what makes the game unique. I think he understands the series better than you do. Ask yourself this. Was the combat in Zelda 1 great? How were the puzzles? Which made the game unique and famous?



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.