From Duckroll... Better info, plus some stuff on Agito and 3rd Birthday
Nomura on Versus XIII:
- All the screenshots in the interview are captured from the game running in real time.
- The movement of the clouds in the game are controlled by the physics engine in the game.
- The game employs an open field concept, so you can travel anywhere except into mountains.
- The encounter system is a mix of random and visible encounters? (Confusing point, the blog doesn't seem clear either.)
- Battles are seamless. The only loading in the game will occur when moving between very large areas. They're aiming for the ultimate in seamlessness.
- Objects along the paths of roads can be destroyed.
- Most people will not believe their eyes when they see the high quality of the battles in motion.
- The staff are highly motivated now.
- There will still be improvements and more polish on the visuals made, the visuals in the screens are the game running at the moment.
Nomura on Agito XIII:
- The game is in the tuning phase of development.
- There is a world map in the game, and you can ride chocobos on it and fly an airship around as well.
- Agito XIII and The 3rd Birthday are going to be the greatest titles on the PSP ever.
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