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theprof00 said:

I don't like (recent) Zeldas (with the exception to wind waker) due to (similar gameplay and style) which I can prove my point by (use of the same kinds of items, albeit in different packages like the zora mask/steel boots/iron boots) , (same camera angles and movement, all shoulder cam or fixed cam with some FPS cam, takes place in a large overworld), and (same things to do, Poe hunting, beat dungeon->collect item->use item to unlock new dungeon->beat dungeon, epona stuff, rubies and hearts in grass) as examples, I just hoped the next one would have changed this up.



beat dungeon->collect item->use item to unlock new dungeon->beat dungeon
rubies and hearts in grass
same camera angles and movement
takes place in a large overworld

How are these not characteristic of every Zelda game ever?  (For camera, I should say that I mean all the 2Ds (but one) have the same camera angle, and all the 3Ds likewise to themselves, including TWW.  Because, in fact, there are a few different angles/viewpoints used universally by games.)



Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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