By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Copied this post of mine from the official conference thread:

"The 3DS really seems awesome, but am I the only one who is concerned about 3D visuals that only work within a certain sweetspot and motionsensors that basically invite developers to have the device be moved around?

It seems like a pretty big contradiction in hardware design, unless you limit it to movement where the player follows or make players turn off 3D."