JMan said:
As for "Casual games won't outsell hardcore games" unless they have motion controls I have only this to offer: Tetris, which has outsold every "hardcore" game there is (even if you just consider gameboy sales and not sales of the same game on all platforms). With Nintendogs and Brain Age also close, no -- it isn't just about motion controls. It's about finding the thing that appeals to a broader audience. edit: I will grant that the Nintendo development did games that were 'cartoony', but they were very specifically targetted at gamers whereas games like "Nintendogs", "Wii Sports", "Brain Age", are most definitely not targetted at the same group as Super Mario Sunshine. Prior to the Blue Ocean strategy, you find few games like those. |
1. Gamecube was a flop, because too many casual games and it was the "kitty console", while Xbox was huge and blunky, they flopped while the PS2 was the cool thing back then.
2. Tetris is a arcade game, just like spade is a arcade game, those types of games dont count.







