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Here are some clues of the budget..

http://seattletimes.nwsource.com/html/technologybrierdudleysblog/2009129869_more_from_infamous_boss_on_xbo.html

Q: With the economic situation, could we be in the twilight of big-budget, triple A game development here?
A: Oh no. I think it's just a bi-level market right now, meaning that there are lots of games that are getting built cheaply. More power to them, those are fun games to play. Then there are games like inFamous, that are just inherently big-budget games. The thing that seems to have disappeared are mid-range games - doing a game for $6 million, it's hard to do that and compete.

Q: You have to spend $25 million or $30 million?
A: You have to push the budget up. The thing that's really fun about being a producer of games is that it's a global game, it's a global business. When people are buying your game, they've got hundreds of choices. They can buy whatever they want when they walk into the game store. The fact that they bought yours is a pretty gratifying thing. The flip side of that is you've really got to keep up with everybody else because if you're not as good as those other games - if you're not better than those other games - no one's going to buy you're game. They're going to buy someone else's game. So there is this push to keep making the games bigger and better.
There are natural economic limits to that - you can only afford to spend so much money on a game before you're not going to break even. It is a business and people need to make money on the game. We may be close to that limit, but I don't think we're close to the end of triple-A games - they're going to keep coming.

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Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)