Khuutra said:
Euphoria14 said:
Khuutra said:
The complete shift in gameplay focus toward puzzle-based dungeons to the exclusion of combat focus - and especially the boss fights - differentiates the game considerably from its 2D predecessors. Nevermind the way the overworld works, and the sectioned off towns and dungeons.
The game is structurally as different from LttP as OoT is.
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If I am understanding this comment correctly then I must ask this...
Why is it being attacked for being too similar to NES/SNES Zelda when it clearly shows many differences?
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3DDGH or Phantom Hourglass? This is important!
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You're talking about PHG. -_-
Anyways, IGN said it best IMO.
To a large number of readers, this may sound all-too-familiar, so let's get something out of the way before we proceed: I've seen fellow Zelda fans react in mixed ways to previews of 3D Dot Game Heroes. While reactions have been overwhelmingly positive, cries of "ripoff" and accusations of unoriginality just couldn't be more misguided -- and they also show a shortsighted view of game history.
Games that take a great foundation and build on it are invariably respected and championed for doing just that. Dragon Warrior begot Final Fantasy, Super Metroid begot Castlevania: Symphony of the Night, and Guitar Hero begot Rock Band. Celebrated games are often blatant iterations on a previous game. The difference here is that 3D Dot Game Heroes isn't an attempt to one-up a competitor. It wears its heart for Zelda, and other retro games, on its sleeve. It's a love letter to Zelda and the games of yesterday, and it doesn't ever make the mistake of taking itself seriously -- and neither should you.
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)


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