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BMaker11 said:
"Whereas we're able to create the same assets that can be used on PC, PS3 and 360, we actually have to do quite a bit of work on both the technology and assets for Wii. The investment is heavy to get it working on the Wii"

Wii hard to develop for??

What it means is that Treyarch can put a lot of the things on other consoles, but they have to decide upon what is important enough to include that the Wii could handle. This requires extra attention. One example is the "bones" in a person online. When you see them moving, the HD versions have as many as possible giving fluid, and variety of animations. Wii can't handle all these bones at a time, so they have to decide which "bones" are important enough to make the character look good while Wii being able to handle it.



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