| LordTheNightKnight said: I gotta agree with the OP, who is also coincidentally stating a lot of Malstrom's points. Now I like the 3D Mario games, but they do not play like the 2D Mario games. Also, exploration is not an advantage of 3D, since overhead 2D games can do that. Or even the sidescrolling adventure games. |
The OP, Maelstrom, and you miss th salient point that exploration is not the problem of 3D Mario games, either. "Star Finder" as a label does not fit this discussion, because it attempts to differentiate based on te idea of collecting stars, which isn't the primary separating factor for many stars in 3D Marios and very few at all for Galaxy 2. You can beat Galaxy 2 without getting a single puzzle-oriented star, at least insofar as "puzzle" means something more than figuring out how to move across a series of platforms, in which case s ome levels of NSMBWii are much more puzzle-oriented than anything I've found in Galaxy 2 so far.
Maelstrom misses the forest for the trees:
The problem with 3D Mario is the relative inaccessibility of 3D movement in a platforming game.
Trying to apply identical design paradigms to different genres is not to the benefit of 3D Mario, it's just going to end up highlighting the core of the problem more clearly.







