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Profcrab said:
Barozi said:
Profcrab said:
axumblade said:
Barozi said:
I heard there are also people who pay for MMO subscriptions every month....

Great point actually.

I know we sell cards at best buy that are generally about on average 15 dollars for 30 days. So why do PC gamers pay $180 a month for MMO's?

MMO subscriptions are another story.  Matchmaking servers don't host the games.  MMO servers host games with up to thousands of players on at any particular moment.  MMO developers also have to continually add content to the game to keep people interested, where as the games for XBL and PSN are sold by other publishers (or first party, but either way you are paying for content separately that then connects to that service).  Now, some MMOs have chosen other routes to try to pay for these servers, selling in game items, etc., but either way, their operating costs, per player, are higher than XBL or PSN.  Now, if you are super successful, like WoW is now, how Everquest was, and how Lineage is in Korea, you can rake in big cash.  If your subscribitions take a heavy hit or never take off at all, you can be in dire straits real fast.

I give that post a 9.5.

What's the difference between paying a developer to improve the servers or gaming content and paying a company to improve the online service ?

I do understand that MMO subscriptions need to be more expensive, but in the end whether online service or MMO, you pay for being able to play and for more content.

I'm just saying that the costs and how they are structured are different and for different reasons.  MMOs are not really analogous to XBL, PSN, etc. 

I give that post a 9.3.

and I'm just here to beat shio with his own logic :P