vlad321 said:
Because you deprive them of money when you sell your game, on top of making money off their work. In the end they don't see money they should see, and in one case you make money off their work and in the other you don't. Games are not hardware. Same with movies and music. That argument about improving the industry is just as valid for piracy. For example, the PSP would be doing far worse if it wasn't able to be unlocked. |
Unless you sell the game for more than you bought it for, your certainly not making money off their work. And unless your burning the game first, allowing you to sell your disk while burning the game, it's still only one copy, so your certianly not depriving anybody of money, since that game has already been payed for.
And no, the argument for used game sales isn't the same as the argument for piracy. Because while both do have a positive effect on hardware, only the former can have a positive effect on software. What is the primary reason for reselling your games? it's to buy more games. When you trade in games to get credit towards new games, youre actually supporting the industry by buying their games. If used game sales evaporated tomorrow. Not only would there be a large population of gamers that suddenly finds that their hobby has become ridiculously overpriced, but there would also be a large population of gamers who, because they employ the tactic of reselling their games to be able to buy lots of new ones, would suddenly find that their hobby has become ridiculously overpriced.
If you look at a rack of used games, you're looking at a rack of money that went to game publishers. You're also looking at a rack of money that went to gamers who buy new games. Which is even more money that goes to publishers.
I ask again, how is a practice that gives game publishers lots of money worse than a practice that doesn't give them any?
I'm a mod, come to me if there's mod'n to do.
Chrizum is the best thing to happen to the internet, Period.
Serves me right for challenging his sales predictions!
Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.







