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Garnett said:

The reason the used game market is killing developers is because

 

1. Recession.

2. They make games sp only with no free dlc or multiplayer.

3. The games that people want are no longer in production therefore used is the only way to go.

4. $60 for a game like Alan Wake? Fuck no! Maybe ME2 with free DLC and if the story was like 5 hours longer then thats a $60 value.

Considering that the last few years has seen record revenue in the videogame industry (probably one of the strongest industries during the recession), nothing can be said to be killing industry that is taking away from sales revenue. If you're riding on an all time sales high but still floundering, it's clearly the costs you've taken up as your business model that's the problem.

If you decide to follow a path that shoots your costs straight through the roof, you shouldn't expect your customers to change their habits to accommodate your choices and take up your losses.



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.