Joelcool7 said:
Exactly , WaveRace, EternalDarkness , F-Zero, Donkey Kong , StarFox, Pikmin could go on and on with great first party franchises availible on GameCube but totally forgotten on Wii. Endless ocean is a fairly successful new franchise and the Wii franchise is also fairly successful. But they do not make up for the total lack of first party software. Now someone else mentioned MarioKartWii being better then DoubleDash. I beg to differ I preffered Double Dash multiplayer to the online in Wii any day. That being said I think MarioKartDs beat both because it had the best multiplayer modes from DoubleDash and Wii. Then others said Brawl Beats Melee. I'd say personally I liked both games alot and at the time of Melee I think I had just as much fun playing Melee as I did Brawl. The online mode in Brawl sucked monkey balls, the inclusion of a better single player mode with co-op definatly made the game better today. However I would say Melee was pretty good. Try to explain to me anyone how the Wii missing like five key first party franchises, with several poorer sequals to the other franchises can possibly be considered a superior system? Just look at my comparisons above and tell me how the Wii possibly out performs the GameCube as a first party platform. Now some would argue the Wii is not a first party platform like the GameCube was. I have to admit I own more third party Wii games then I did GameCube. But even the third party GameCube games (Sonic) was better on GameCube then on Wii. I just can't see how anyone can claim the Wii has a better first party catalogue then the GameCube. You have to be a total casual gamer to be blinded that badly. The Wii is a casual console while the GameCube was a more hardcore console. The Wii mom's grandma's daughters and grandpa's play for about an hour a week. Some kids may play their Wii's 5-hours a week or so. The GameCube was a console that appealed to the fans it had every Nintendo franchise known to man almost and represented the franchises well. |
Starfox games on Gamecube sucked a collossal quantity of balls, frankly. Adventures was "Zelda for dummies" with suicide-inducing voice acting, weak combat where the baddies attack one at a time and you just button-mash them to death with 1 attack button, and the flyign sequences were as dull as they were short. Assault was just plain mediocre in every way.
Double Dash's handling was gimped, it took away the tight karting controls that made the series fun and replaced it the equiavlent of driving moon buggies across a greased up ice skating rink. MKWii's online addition also adds a lot of gameplay depth missing in DD.
Yup, that's what I think too. 
Because Mario Galaxy >>>>>>>>>>> Mario Sunshine, Metroid prime Trilogy > MP1 & 2, MKWii > DD, Brawl > Melee, and Gamecube has no equivalent to NSMBWii. 
You're showing some pretty ugly prejudice/stereotyping here.
Which is why it had by far the worst 3D Mario and Starfox games, inferior Mario Kart and Smash Bros games to Wii, and the worst 3D Zelda? (Wind Waker) 








