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This is absolute BS.

For proof, one need only look at the way all other goods are bought and sold. When you buy, say, a piece of furniture, or a house, or other durable goods, the maker gets all the money they're entitled to. When you turn around and sell it, the maker is not entitled to a cut of the proceeds from this second sale. Neither is the game maker entitled to anything whatsoever from the resale of an honestly-gained copy of a game. This is called the first-sale doctrine, and it serves to ensure that IP sales work as any other sales do. It is good and just.

This is as opposed to piracy, when a copy is made and effectively stolen: by rights that copy should belong to the maker, but it is never rendered up to them. Thus, they have not gotten what they are entitled to from that copy, and so theft has taken place.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.