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The following information comes from an Iwata Asks interview with Shigeru Miyamoto…

- Galaxy 2 (another 3D Mario) gave Miyamoto a similar feeling to Majora’s Mask (another 3D Zelda on the N64)
- Majora’s Mask was going use Ocarina of Time’s 3D framework
- Miyamoto said that it takes a year working on player movements for a new game
- Having spent the year on controls, Miyamoto/Iwata felt it would be wasteful to simply make a few stages and that’s all
- Iwata/Miyamoto noticed that they hadn’t fully taken advantage of the spheres, believed new tricks/gimmicks could make something more interesting, even if an original stage formation was used
- Galaxy 2 initially had same stage formations as the original
- Was called Galaxy 1.5 internally to keep the pressure lower, but the developers thought the game could become more interesting with new stages, which eventually grew to over 90% new levels
- Goal was to make the game in one year (like Majora’s Mask), but the time expanded to 2.5 years; not
having to use a year to refine player movements allowed the team to create new stages and tune
- Hint TVs allow things to be explained, but hardcore gamers can skip over them
- Miyamoto believes this game is more difficult than the first, he shots/slam his table when playing alone late at night (Iwata wants to see this)
- Iwata came up with the DVD for Japan/Europe
- Miyamoto hopes players try the Co-Star mode
- Miyamoto worked on text editing, first time since Mario 64; He enjoyed it, though he thinks it resulted in some trouble for other developers

 

Source:

Nintendoeverything

and

http://www.andriasang.com/e/blog/2010/05/11/iwata_asks_miyamoto_about_mario/



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