jarrod said:
I think timing had a lot to do with that, most of the 360 timed exclusives started development way back in 2005/2006, and I suspect the Japanese companies always planned it to be more of a "warm up" before shifting to PS3 anyway. Microsoft obviously sweetened the deal in some cases too, with funding, bundles, promotions, co-publishing, etc. And really, it wasn't a total backfire... games like Dead Rising, Lost Planet and Ace Combat 6 sold amazingly as 360 exclusives or timed exclusives. And others still did decently, like The Last Remnant, Tales of Vesperia (outsold every PS1/PS2 Tales in America btw) or The Idolm@ster. Still, priorities were backwards all around. It should've been Wii support first, then PS3, then 360. What we got is sort of the reverse. And now 3rd parties find themselves in the situation of developing for HD consoles with dramatically higher expenses and significantly lower returns than PS2, or a deflated/dismissive Wii audience who's been burned by and holds some animosity/indifference against almost everyone but Nintendo. It's really a crapshoot at this point, which is probably in part why everyone's decided to refocus on handhelds instead and wait things out for next gen. :/ |
Your second paragraph seems to summarise what went wrong on the console front in Japan pretty well, you should make a thread with that paragraph in it....it can lead to interesting discussions.
@Saviorx
ofcourse it will be.....I see xenoblade doing around 400K tops in Japan.







