Khuutra said:
S.T.A.G.E. said:
Kenryoku_Maxis said:
Keep dreaming. At best, both Move and Natal will be seen as a toy. Even moreso than the Wii was. Frankly, the same people who would want Natal or Move would be those who would be interested in the Wii. And that's why MS and Sony made the thing. This notion that 'core' gamers are suddenly going to jump into the 'casual' scene just because MS and Sony are making motion control devices is as convoluted as thinking 'core' gamers would buy a Wii because games like 'The Conduit' and 'Madworld' were on it.
If 'core' gamers didn't want motion controls before, they sure wouldn't want to buy a controller with a big bright red orb and less games.
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I'm hardcore and i don't see the Move or Natal as a Toy. Move is far more powerful than the Wii and far more intuitive. It can be used to create more in depth titles that core gamers can fall into much like they would using a traditional controller, except they are using their body. With Natal...they can use their whole body, but how it will work....only the future can tell. The move has already shown how it can set itself apart from the Wii and be seen as more mature. It will take more work to get a handle on the move than the Wii because now you will have to be more precise. Sony was never good with casuals, so I could care less, but Natal will definitely draw in more casuals not because of price, but because of the fact that there is no controller pad at all and you can have recognition of multiple people without a controller.
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How do you define "mature" here and how does the Move possess more of this quality than the Wii Remote?
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Move posesses the ability because the little bit of an edge that it has on the Wii mote allows it to bring more genres into gaming. It is more intuitive to movement, plus it acts like a controller and largely more buttons than the Wii-mote. More buttons means its more alluring to the core gamer. Casuals don't like a lot of buttons. The Wii mote has like 9 buttons? Which about four or five of them are actually action buttons. The Move from what I can tell has thirteen (Not including L1 and L2) in which eight or nine of those seem to be action buttons. More means better for the hardcore even though we could still own will the amount of buttons the Wiimote has. Speaking of own...I own in Tatsunoko vs Capcom...but that will be a fleeting memory once MVC3 comes out.