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Sharky54 said:
twesterm said:
KungKras said:


This is how you describe a build order!

9/10 Pylon

13/18 Gateway

15/18 Pylon

16/18 Cybernetics Core.

17/26 Zealot

The fact that you are constantly building workers is taken for granted in build order descriptions.

There you go. I hope it helped.

...I have no idea what those numbers means.  >_>

I believe that means this

 

First number = current unit count, second number means maximum unit count.

 

I personally build two pylons after I have 10 workers. Then I will work on a similar pattern as this. Just the first few moves are different. I find the way I do it is better in the long run, this could be better for quick matches.(Which I hate.>.>)

First number is population count, and second is population cap as you said.

As for your strategy. If you wait to full population without building a pylon, you will have to wait until you get the pylons before you can build workers again, and if the guy you're playing against has a proper build order, he will keep building workers and get an economical advantage over you. And he could kill you early in the game.

Even if you like taking the battles into late game, I reccommend you to build your pylon at 9 population, because that way you will never be interrupted in building workers and thus will have a good economy in the beginning. And it will help you get sentries out quicker to wall off your ramp with force field ;).



I LOVE ICELAND!