darthdevidem01 on 16 April 2010
| Shonen said: - dev blog post entitled "Chaos and Order" - "Making order from chaos. Or, pulling the enemies who were in order into chaos. Using one of the main character's skills called 'Gathering,' we wanted to make a system that would let you control that type of situation." - the focus of the enemy during battle is marked with a line, called the 'pointer' - "This is probably the most special feature when you see this game." - the pointer's color will indicate enemy type, - the archer will attempt to disrupt your own mage's magic chants - use the 'gather' skill to steal the focus of the enemy - when gather is used, the enemy will turn his focus on you - for example, if your mage is being attacked, you can use gather to have the enemies focus on you, and then your mage can continue their chant - "Controlling chaos and order on the battle field ties in to victory." - strategy and signals during battle are the key to success - "Combat in games is the same. Ordered movements of your allies is the key to victory. But what if there were an opponent who could bring confusion to that order?" There you go all the info ... Source: Go Nintendo |
WOW sounds amazing
Looks like lots of strategy will need to be used, sounds fun
The using gather thing reminds me of using a sentinel in FF13.
I wonder if we can switch characters on the fly.
GAMEPLAY at E3 PLEASE!







