RolStoppable said:
I think power of the winning system (usually the weakest) and price are merely a coincidence throughout the generations. There are two better benchmarks why a system wins/won: 1) Size of game library: How many games are available? If you apply these two factors to the winning systems, whether they have been consoles or portables, you will see they perfectly fit. |
You'll notice I never said 'all' of the winners for 1 and 2. I realize there are exceptions. I just didn't feel like digging into the stats for examples heh. For 3 I didn't say exclusive games would go away completely, but that for the most part they wouldn't exist. I should clarify that by saying I'm reffering to 'AAA' titles here. Like Metal Gear and Final Fantasy for example. Not things like 'Carnival Games'. I imagine that AAA titles will still be multi-platform, but with added wiimote functionality. Just because the Wii has the ideal FPS control scheme doesn't mean you shouldn't release it for the Xbox as well and deny yourself sales.
As to your points: The size and variety of the game library has made a difference, and I almost included that. However I decided to keep the list short and I was mostly making points related to those the experts keep bringing up.
I know you believe you understand what you think I said but I don't think you realize that what you heard is not what I meant.







