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RolStoppable said:
Nighteyes_1981 said:
Here's the thing that cracks me up about all these forcasts and console comparisons. For the past 20 years that I've been a gamer, these are the things that I've noticed:
1) The winner of each console generation so far has typically been the least powerful of the available systems.
2) The winner of each console generation has traditionally been the least expensive system.
3) Exlusivity has played a major part in each console victory, though exlusivity is happens less and less these days. Soon, for the most part, the only exlusive titles will be first and second party.


1) Out of the relevant consoles in each generation there is one exception: the SNES.
2) I am not sure how all the systems were priced, but there's also one exception for sure: the GC.
3) Indeed, exclusive games were important. I don't agree with the second part of your statement though. Due to the differences in specs and more important the controller, the Wii will get a lot of exclusive games.

I think power of the winning system (usually the weakest) and price are merely a coincidence throughout the generations. There are two better benchmarks why a system wins/won:

1) Size of game library: How many games are available?
2) Variety in game library: How many different kinds of games are available in good numbers?

If you apply these two factors to the winning systems, whether they have been consoles or portables, you will see they perfectly fit.

You'll notice I never said 'all' of the winners for 1 and 2.  I realize there are exceptions.  I just didn't feel like digging into the stats for examples heh.  For 3 I didn't say exclusive games would go away completely, but that for the most part they wouldn't exist.  I should clarify that by saying I'm reffering to 'AAA' titles here.  Like Metal Gear and Final Fantasy for example.  Not things like 'Carnival Games'.  I imagine that AAA titles will still be multi-platform, but with added wiimote functionality.  Just because the Wii has the ideal FPS control scheme doesn't mean you shouldn't release it for the Xbox as well and deny yourself sales.

 As to your points:  The size and variety of the game library has made a difference, and I almost included that.  However I decided to keep the list short and I was mostly making points related to those the experts keep bringing up.



I know you believe you understand what you think I said but I don't think you realize that what you heard is not what I meant.